
The removal of the ill-fated Auction House system allows players to get back to the core mechanic that kept the Diablo II community thriving for so many years: kill monsters, get rad gear. Reaper of Souls works hand-in-hand with the recent Loot 2.0 patch (which is free to all players) to create an environment that encourages replayability, grouping, and never-ending demon hunting. Blizzard set out to right that wrong with the D3: Reaper of Souls expansion and this time around, the powerhouse developer may have hit the nail right on the head. Although review scores came in pretty high for Diablo III, it didn't take long for the community to realize that the game lacked the replayability that made its predecessor so special.


When it comes to a game like Diablo II - which many fans grinded away on for the majority of a decade - Blizzard had to really bring its A-game to deliver a sequel that felt fresh and next-gen, but still retained the feel of the iconic hack-and-slasher franchise. Recapturing the nostalgia gamers have for a classic title is a near impossible task for developers to pull off.
